Post Jam NOT Mortem
POWBALL » Devlog
So the game jam is over for almost 2 weeks now.
I have been too busy with life and updates I barely have time to think what to write in this devlog.
So the ratings are as follows.
The ratings are as expected as I was basically solo-jamming with limited resources.
My art are still beginner level and I managed to use some art assets to fill in the void.
But it does not really fit the theme, hence the low score.
I am surprised that I got 55 ratings though. And also lots of feedback. Thank you everyone.
SO FOR THE UPDATES,
- Designing the balls myself instead of using game assets. It will be themed around power generation like thermal, tidal etc.
- Optimizing my code but players don't really care as long as it works.
- More mechanics like big balls will not shrink so they might fall off the cracks.
- Adding a bumper for triggering ball spawning. You need to hit that in order to get more balls. You get 1 starting ball though. If that falls off, you will get another one so no worries.
- Revamping the layout.
- Add more background and maybe some idle characters to make the game more lively.
- Redesign the logo.
And I think that will be it for now. Stay tuned for a new POWBALL.
POWBALL
Suika and pinball have a baby. Shoot and combine for more score.
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